One player, reviewing a scoring app, listed the questions that keep coming up mid-game: who’s serve is it? or what’s the score? or am I a 1 or 2? Each one has a short answer, and once you know them you’ll rarely have to ask.

This guide covers doubles first, the way most rec games are played, then singles and rally scoring. Every rule comes from the 2026 USA Pickleball rulebook, with its rule number so you can settle a debate on the spot. Press Play to watch a game’s first few rallies.

  1. 0–0–2: you serve first
  2. 1–0–2: point, switch, serve again
  3. 0–1–1: side out
  4. 1–1–1: they score and switch
  5. 1–1–2: their second server
  6. 1–1–1: side out, Aisha serves
  7. 2–1–1: back on the right
  8. 10–9–2: game point
  9. 11–9: game

The three numbers

In doubles, the score is called as three numbers before every serve: the serving team’s score, the receiving team’s score, then the server number, 1 or 2 (rule 6.B.2). So 4–2–1 means the serving team has 4, the receiving team has 2, and this is their first server. The server normally makes the call (rule 6.B).

The serving team’s score always comes first. When the serve changes hands, the order flips: a game that’s 4–2 to them is 2–4 when your team serves.

Why every game starts at 0–0–2

Each team normally gets two servers before the serve passes to the other side. The team that serves first in a game gets only one on its first turn: its starting server serves as the second server (rule 5.B). That’s why the first call of every game is “zero, zero, two” (rule 6.B.2).

Win the rally, lose the rally

Only the serving team scores (rule 4.A). When the serving team wins a rally, it scores a point, the two players switch sides, and the same player serves again from the other side (rule 5.B.5).

When the serving team loses a rally, what happens depends on who was serving:

  • The first server: the partner becomes the server, as server 2, from wherever they’re standing (rule 5.B.5).
  • The second server: it’s a side out, and the other team serves (rule 5.B.6).

After a side out, the new serving team’s player on the right serves first, as server 1 (rule 5.B.2). The receiving team never switches sides, and winning a rally on the other team’s serve earns no point. It only takes the serve one step closer to you.

Where you should be standing

This is the rule that ends most arguments about who stands where. Your team’s starting server is the player who served first for your team at the start of the game. When your team’s score is even (0, 2, 4 and so on), your starting server belongs on the right. When it’s odd, on the left. Their partner is on the other side (rule 5.B.3).

It holds whether you’re serving or receiving, so a glance at your own score tells you where both of you should be. If you’re on the wrong side, the score is probably wrong too, and that’s worth sorting out before the serve.

When the score is wrong

Before the serve, anyone can ask for the score, and the other team has to answer (rule 6.E.1). If a wrong score is called, stop play before the return of serve and the rally is replayed with the right score (rule 6.F.1). Stop play to challenge a call that was right, or wait until after the return, and it’s a fault against you (rules 6.F.2 and 6.F.3). If nobody notices until the rally is over, the rally counts and the score is corrected before the next serve (rule 6.F.4).

Winning a game

A game usually goes to 11, and you have to win by 2, as the rulebook’s summary of the game puts it. At 10–10, play goes on until one team leads by two: 12–10, 13–11. Tournaments also play games to 15 or 21, still win by two (rule 15.C).

Singles

In singles the call is two numbers, the server’s score then the receiver’s, and the first call of a game is “zero, zero” (rule 6.B.1). There’s no server number, because each side has one player. You serve from the right when your score is even and from the left when it’s odd (rule 5.A.1), and you keep serving until you lose a rally. Then it’s a side out (rules 5.A.2 and 5.A.3).

Rally scoring

Some leagues and events play rally scoring, a provisional option in the rulebook (rule 14.A). Every rally scores a point, whoever served it. The call is two numbers, server’s score then receiver’s, and each team has one server per turn: lose a rally on your serve and the serve goes straight to the other team (rules 14.A.2 to 14.A.5).

Or let your watch keep it

Tracking all of this while you play is the part nobody enjoys. Rally Trace keeps it on your Apple Watch, in doubles or singles: tap the side that won each rally, and it keeps the score, the server and where everyone stands, and calls the score out loud. Scoring is free, and so is your record with every partner and opponent on iPhone. Rally Trace Pro adds how you do on your serve and on theirs, and your win rate month by month.

Sources

Ready when you are.

All it takes is an iPhone and a paired Apple Watch.